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1st. Learning Training Teaching activity

3-7 february 2025

Zagreb & Bedekovcina. Croatia

Workshops & Lectures

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Day 1. 3 Feb.

History of AI - Kristijan Lenac (Lecture)

Participants explored AI's origins, the Turing Test, and the evolution of machine learning.

Outcomes:

  • Students gained historical context for AI development and its real-world applications.

  • Teachers deepened their understanding of AI’s foundational theories.

Meeting with Kristian Lenac

Pedagogical Use of AI - Dr. Keith Quille (Lecture. Teachers Only)

Teachers explored strategies for integrating AI into education.

Outcomes:

  • Teachers learned methods for incorporating AI-driven tools into classroom activities to enhance learning.

Tik tok AI video challenge (Workshop)

Students explored creative ways to use AI in video creation. All videos were shared on Padlet, showcasing the diverse possibilities AI offers for storytelling and education.

Crocodile and monkeys workshop

Day 2. 4 Feb. Zagreb University (FER)

What´s AI ? -  Marko Horvat (Lecture)

Participants examined AI’s real-world applications and ethical considerations.

Outcomes:

  • Students and teachers enhanced their understanding of AI’s strengths and limitations.

Monkey Crocodile Chess (Workshop)

A hands-on game demonstrating AI learning through trial and error.

Outcomes:

  • Students understood how AI refines strategies through experience.

  • Teachers gained a practical example to apply in the classroom.

Zagreb ghymkana

Matchbox AI  (Workshop)

A tic-tac-toe activity illustrating machine learning and adaptation.

Outcomes:

  • Students observed AI’s ability to optimize decision-making.

  • Teachers gained insights into simplified AI learning models.

AI-Powered Sightseeing Challenge (Workshop)

Teams used an AI app to navigate Zagreb and identify people, pictures, and places.

Outcomes:

  • Students applied AI technology in real-world exploration.

  • Teachers saw innovative ways to integrate AI into educational fieldwork.

Storytelling workshop
Storytelling workshop

Day 3. 5 Feb. 

Storytelling with AI - Arjana Blažić (Workshop)

Students used AI tools to generate comics, videos, and stories.

Outcomes:

  • Students improved digital literacy and creative thinking through AI-enhanced storytelling.

Why the world needs AI? - Marina Banov (Workshop)

Interactive session encouraged critical thinking about AI’s benefits and ethical considerations.

Outcomes:

  • Students and teachers debated the role of AI in society.

How AI Learns to Be Smart? - Marina Banov (Workshop)

Participants discussed AI training processes and ethical considerations.

Outcomes:

  • Students developed a critical understanding of AI’s decision-making processes.

  • Teachers explored ways to teach AI literacy in classrooms.

Kristian Lenac
Design your own AI scape room

Day 4. 7 Feb. 

AI for Everybody - Brando Koch (Workshop)

A hands-on demonstration of AI's learning process through pattern recognition activities.

Outcomes:

  • Students understood AI's ability to process and predict patterns.

  • Teachers explored ways to incorporate AI activities in teaching.

Beat the Chatbot - Kristijan Lenac (Workshop)

A game where participants identified AI-generated vs. human responses.

Outcomes:

  • Students improved critical thinking and digital literacy.

  • Teachers gained a practical tool for teaching AI bias and accuracy.

Design Your Own AI Escape Room - Daniela Usmiani (Workshop)

Teams developed AI-driven puzzles, reinforcing problem-solving skills.

Outcomes:

  • Students combined AI knowledge with creativity and logic.

  • Teachers saw an innovative application of AI in interactive learning.

Resources and AI tools

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SMAILE Erasmus + project.

ID: 2024-1-HR01-KA220-SCH-000254267

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Croatia-Ireland-Portugal-Spain-France

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This project has been co-funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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All the productions of this site are under a Creative Commons Attribution-Noncommercial-NoDerivative 4.0 International license

© 2024 by Raúl Martín. Smaile Team. Powered and secured by Wix   smaile.erasmus@gmail.com

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